Crafting
Turn raw ore into ingots, components, and ultimately weapons through the mining and engineering chain.
Crafting is how most gear in Final City: Online is made. Firearms in particular can no longer simply be bought off a shelf — they are built up through a chain of jobs and components, from raw ore in the ground to a finished, stat-rolled weapon.
The crafting chain runs across two jobs that work hand in hand:
- Mineworkers dig ore at active mining zones and smelt it into ingots at The Forge.
- Engineers take those ingots and craft them into components — weapon parts, barrels, and assembly kits — then assemble those components into finished weapons.
The weapon recipe
Every weapon is built from three things:
- An Assembly Kit (legal) or a Contraband Kit (illegal) for that weapon family.
- A Barrel (the caliber: Light, Gauge, Medium, or Heavy).
- A number of Weapon Parts, whose tier (Simple, Advanced, Elite, Ultimate) sets the weapon's rarity.
Engineers can craft every component except the higher-tier parts and contraband kits — those must be sourced through other means — but they can still assemble any weapon as long as they have the parts in hand.
The crafting and weapon economy is new to this iteration of Final City. Read through this section alongside the Weapons pages to understand how the two systems fit together.
Entries
Crafting bullets
Bullets can be crafted by engineers or at ammu-nation for a fee.
Crafting Food
Food restores hunger and grants additional buffs. Special foods can be crafted by anybody if you have the ingredients.
Crafting weapons
Weapon crafting can be done by engineers, or illegal weapons may be crafted at ammu-nations for a fee.